Refactor code structure for improved readability and maintainability
This commit is contained in:
commit
1c4c61b21b
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node_modules/*
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"optional": true
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||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"name": "texas-holdem-online",
|
||||
"version": "1.0.0",
|
||||
"description": "Онлайн Texas Hold'em No-Limit Poker с мультиплеером и ИИ",
|
||||
"main": "server.js",
|
||||
"scripts": {
|
||||
"start": "node server.js",
|
||||
"dev": "node server.js"
|
||||
},
|
||||
"dependencies": {
|
||||
"ws": "^8.16.0",
|
||||
"express": "^4.18.2"
|
||||
},
|
||||
"keywords": ["poker", "texas-holdem", "websocket", "game"],
|
||||
"author": "",
|
||||
"license": "MIT"
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,912 @@
|
|||
/**
|
||||
* =============================================================================
|
||||
* Texas Hold'em - Игровая логика (клиентская сторона)
|
||||
* Колода, раздача, оценка рук, определение победителя
|
||||
* =============================================================================
|
||||
*/
|
||||
|
||||
// =============================================================================
|
||||
// КОНСТАНТЫ
|
||||
// =============================================================================
|
||||
|
||||
const SUITS = ['hearts', 'diamonds', 'clubs', 'spades'];
|
||||
const RANKS = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A'];
|
||||
|
||||
const SUIT_SYMBOLS = {
|
||||
hearts: '♥',
|
||||
diamonds: '♦',
|
||||
clubs: '♣',
|
||||
spades: '♠'
|
||||
};
|
||||
|
||||
const HAND_RANKINGS = {
|
||||
1: 'Старшая карта',
|
||||
2: 'Пара',
|
||||
3: 'Две пары',
|
||||
4: 'Сет',
|
||||
5: 'Стрит',
|
||||
6: 'Флеш',
|
||||
7: 'Фулл-хаус',
|
||||
8: 'Каре',
|
||||
9: 'Стрит-флеш',
|
||||
10: 'Роял-флеш'
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// КЛАСС КАРТЫ
|
||||
// =============================================================================
|
||||
|
||||
class Card {
|
||||
constructor(suit, rank) {
|
||||
this.suit = suit;
|
||||
this.rank = rank;
|
||||
this.value = RANKS.indexOf(rank) + 2; // 2-14 (A=14)
|
||||
}
|
||||
|
||||
/**
|
||||
* Получить HTML элемент карты
|
||||
*/
|
||||
toHTML(isSmall = false, isBack = false) {
|
||||
const card = document.createElement('div');
|
||||
card.className = `card ${this.suit}${isSmall ? ' card-small' : ''}${isBack ? ' card-back' : ''}`;
|
||||
|
||||
if (!isBack) {
|
||||
card.innerHTML = `
|
||||
<span class="card-rank">${this.rank}</span>
|
||||
<span class="card-suit">${SUIT_SYMBOLS[this.suit]}</span>
|
||||
`;
|
||||
}
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
toString() {
|
||||
return `${this.rank}${SUIT_SYMBOLS[this.suit]}`;
|
||||
}
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// КЛАСС КОЛОДЫ
|
||||
// =============================================================================
|
||||
|
||||
class Deck {
|
||||
constructor() {
|
||||
this.reset();
|
||||
}
|
||||
|
||||
/**
|
||||
* Сбросить и перемешать колоду
|
||||
*/
|
||||
reset() {
|
||||
this.cards = [];
|
||||
for (const suit of SUITS) {
|
||||
for (const rank of RANKS) {
|
||||
this.cards.push(new Card(suit, rank));
|
||||
}
|
||||
}
|
||||
this.shuffle();
|
||||
}
|
||||
|
||||
/**
|
||||
* Перемешать колоду (Fisher-Yates)
|
||||
*/
|
||||
shuffle() {
|
||||
for (let i = this.cards.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[this.cards[i], this.cards[j]] = [this.cards[j], this.cards[i]];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Раздать карты
|
||||
*/
|
||||
deal(count = 1) {
|
||||
return this.cards.splice(0, count);
|
||||
}
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// КЛАСС ИГРОКА
|
||||
// =============================================================================
|
||||
|
||||
class Player {
|
||||
constructor(id, name, chips = 1000, isAI = false, aiLevel = 1) {
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
this.chips = chips;
|
||||
this.hand = [];
|
||||
this.bet = 0;
|
||||
this.totalBet = 0;
|
||||
this.folded = false;
|
||||
this.allIn = false;
|
||||
this.isDealer = false;
|
||||
this.isSmallBlind = false;
|
||||
this.isBigBlind = false;
|
||||
this.isAI = isAI;
|
||||
this.aiLevel = aiLevel;
|
||||
this.lastAction = null;
|
||||
this.isConnected = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сбросить состояние для новой раздачи
|
||||
*/
|
||||
reset() {
|
||||
this.hand = [];
|
||||
this.bet = 0;
|
||||
this.totalBet = 0;
|
||||
this.folded = false;
|
||||
this.allIn = false;
|
||||
this.isDealer = false;
|
||||
this.isSmallBlind = false;
|
||||
this.isBigBlind = false;
|
||||
this.lastAction = null;
|
||||
}
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// КЛАСС ИГРЫ
|
||||
// =============================================================================
|
||||
|
||||
class PokerGame {
|
||||
constructor(options = {}) {
|
||||
this.players = [];
|
||||
this.deck = new Deck();
|
||||
this.communityCards = [];
|
||||
this.pot = 0;
|
||||
this.sidePots = [];
|
||||
this.currentBet = 0;
|
||||
this.dealerIndex = -1;
|
||||
this.currentPlayerIndex = 0;
|
||||
this.gamePhase = 'waiting'; // waiting, preflop, flop, turn, river, showdown
|
||||
this.smallBlind = options.smallBlind || 5;
|
||||
this.bigBlind = options.bigBlind || 10;
|
||||
this.minRaise = this.bigBlind;
|
||||
this.lastRaiseAmount = this.bigBlind;
|
||||
this.isGameStarted = false;
|
||||
this.onUpdate = options.onUpdate || (() => {});
|
||||
this.onAction = options.onAction || (() => {});
|
||||
this.onHandEnd = options.onHandEnd || (() => {});
|
||||
}
|
||||
|
||||
/**
|
||||
* Добавить игрока
|
||||
*/
|
||||
addPlayer(player) {
|
||||
this.players.push(player);
|
||||
}
|
||||
|
||||
/**
|
||||
* Получить активных игроков
|
||||
*/
|
||||
getActivePlayers() {
|
||||
return this.players.filter(p => !p.folded && p.chips >= 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Получить игроков с фишками
|
||||
*/
|
||||
getPlayersWithChips() {
|
||||
return this.players.filter(p => p.chips > 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Начать новую раздачу
|
||||
*/
|
||||
startNewHand() {
|
||||
if (this.getPlayersWithChips().length < 2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Сброс состояния
|
||||
this.deck.reset();
|
||||
this.communityCards = [];
|
||||
this.pot = 0;
|
||||
this.sidePots = [];
|
||||
this.currentBet = 0;
|
||||
this.minRaise = this.bigBlind;
|
||||
this.lastRaiseAmount = this.bigBlind;
|
||||
|
||||
// Сброс игроков
|
||||
for (const player of this.players) {
|
||||
player.reset();
|
||||
}
|
||||
|
||||
// Определение позиций
|
||||
this.moveDealer();
|
||||
this.assignBlinds();
|
||||
|
||||
// Раздача карт
|
||||
this.dealHoleCards();
|
||||
|
||||
// Начало игры
|
||||
this.gamePhase = 'preflop';
|
||||
this.isGameStarted = true;
|
||||
|
||||
// Ставки блайндов
|
||||
this.postBlinds();
|
||||
|
||||
// Первый ход
|
||||
this.setFirstPlayer();
|
||||
|
||||
this.onUpdate();
|
||||
|
||||
// Если первый ход - ИИ
|
||||
this.checkAITurn();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Передвинуть баттон дилера
|
||||
*/
|
||||
moveDealer() {
|
||||
const playersWithChips = this.getPlayersWithChips();
|
||||
if (playersWithChips.length < 2) return;
|
||||
|
||||
// Находим следующего дилера
|
||||
do {
|
||||
this.dealerIndex = (this.dealerIndex + 1) % this.players.length;
|
||||
} while (this.players[this.dealerIndex].chips <= 0);
|
||||
|
||||
this.players[this.dealerIndex].isDealer = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Назначить блайнды
|
||||
*/
|
||||
assignBlinds() {
|
||||
const playersWithChips = this.getPlayersWithChips();
|
||||
|
||||
if (playersWithChips.length === 2) {
|
||||
// Heads-up: дилер = SB
|
||||
this.players[this.dealerIndex].isSmallBlind = true;
|
||||
let bbIndex = this.getNextActivePlayerIndex(this.dealerIndex);
|
||||
this.players[bbIndex].isBigBlind = true;
|
||||
} else {
|
||||
// 3+ игроков
|
||||
let sbIndex = this.getNextActivePlayerIndex(this.dealerIndex);
|
||||
this.players[sbIndex].isSmallBlind = true;
|
||||
|
||||
let bbIndex = this.getNextActivePlayerIndex(sbIndex);
|
||||
this.players[bbIndex].isBigBlind = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Поставить блайнды
|
||||
*/
|
||||
postBlinds() {
|
||||
const sbPlayer = this.players.find(p => p.isSmallBlind);
|
||||
const bbPlayer = this.players.find(p => p.isBigBlind);
|
||||
|
||||
if (sbPlayer) {
|
||||
const sbAmount = Math.min(sbPlayer.chips, this.smallBlind);
|
||||
sbPlayer.chips -= sbAmount;
|
||||
sbPlayer.bet = sbAmount;
|
||||
sbPlayer.totalBet = sbAmount;
|
||||
this.pot += sbAmount;
|
||||
sbPlayer.lastAction = `SB ${sbAmount}`;
|
||||
}
|
||||
|
||||
if (bbPlayer) {
|
||||
const bbAmount = Math.min(bbPlayer.chips, this.bigBlind);
|
||||
bbPlayer.chips -= bbAmount;
|
||||
bbPlayer.bet = bbAmount;
|
||||
bbPlayer.totalBet = bbAmount;
|
||||
this.pot += bbAmount;
|
||||
this.currentBet = bbAmount;
|
||||
bbPlayer.lastAction = `BB ${bbAmount}`;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Раздать карманные карты
|
||||
*/
|
||||
dealHoleCards() {
|
||||
for (const player of this.getPlayersWithChips()) {
|
||||
player.hand = this.deck.deal(2);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Установить первого игрока для хода
|
||||
*/
|
||||
setFirstPlayer() {
|
||||
if (this.gamePhase === 'preflop') {
|
||||
// UTG - после BB
|
||||
const bbPlayer = this.players.find(p => p.isBigBlind);
|
||||
const bbIndex = this.players.indexOf(bbPlayer);
|
||||
this.currentPlayerIndex = this.getNextActivePlayerIndex(bbIndex);
|
||||
} else {
|
||||
// После флопа - первый активный после дилера
|
||||
this.currentPlayerIndex = this.getNextActivePlayerIndex(this.dealerIndex);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Получить индекс следующего активного игрока
|
||||
*/
|
||||
getNextActivePlayerIndex(fromIndex) {
|
||||
let index = (fromIndex + 1) % this.players.length;
|
||||
let attempts = 0;
|
||||
|
||||
while (attempts < this.players.length) {
|
||||
const player = this.players[index];
|
||||
if (!player.folded && player.chips >= 0 && !player.allIn) {
|
||||
return index;
|
||||
}
|
||||
index = (index + 1) % this.players.length;
|
||||
attempts++;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Текущий игрок
|
||||
*/
|
||||
getCurrentPlayer() {
|
||||
return this.players[this.currentPlayerIndex];
|
||||
}
|
||||
|
||||
/**
|
||||
* Получить доступные действия для игрока
|
||||
*/
|
||||
getAvailableActions(player) {
|
||||
const actions = [];
|
||||
const toCall = this.currentBet - player.bet;
|
||||
|
||||
// Фолд всегда доступен
|
||||
actions.push('fold');
|
||||
|
||||
if (toCall === 0) {
|
||||
// Можно чекнуть
|
||||
actions.push('check');
|
||||
|
||||
// Можно поставить
|
||||
if (player.chips > 0) {
|
||||
actions.push('bet');
|
||||
}
|
||||
} else {
|
||||
// Нужно колл или рейз
|
||||
if (player.chips > toCall) {
|
||||
actions.push('call');
|
||||
actions.push('raise');
|
||||
} else {
|
||||
// Можно только колл (олл-ин)
|
||||
actions.push('call');
|
||||
}
|
||||
}
|
||||
|
||||
// All-in всегда доступен если есть фишки
|
||||
if (player.chips > 0) {
|
||||
actions.push('allin');
|
||||
}
|
||||
|
||||
return actions;
|
||||
}
|
||||
|
||||
/**
|
||||
* Обработать действие игрока
|
||||
*/
|
||||
processAction(playerId, action, amount = 0) {
|
||||
const player = this.players.find(p => p.id === playerId);
|
||||
if (!player) return { success: false, error: 'Игрок не найден' };
|
||||
|
||||
const currentPlayer = this.players[this.currentPlayerIndex];
|
||||
if (currentPlayer.id !== playerId) {
|
||||
return { success: false, error: 'Сейчас не ваш ход' };
|
||||
}
|
||||
|
||||
const result = { success: true, action, amount: 0 };
|
||||
|
||||
switch (action) {
|
||||
case 'fold':
|
||||
player.folded = true;
|
||||
player.lastAction = 'Фолд';
|
||||
break;
|
||||
|
||||
case 'check':
|
||||
if (player.bet < this.currentBet) {
|
||||
return { success: false, error: 'Нельзя чекнуть' };
|
||||
}
|
||||
player.lastAction = 'Чек';
|
||||
break;
|
||||
|
||||
case 'call':
|
||||
const callAmount = Math.min(this.currentBet - player.bet, player.chips);
|
||||
player.chips -= callAmount;
|
||||
player.bet += callAmount;
|
||||
player.totalBet += callAmount;
|
||||
this.pot += callAmount;
|
||||
result.amount = callAmount;
|
||||
player.lastAction = `Колл ${callAmount}`;
|
||||
|
||||
if (player.chips === 0) {
|
||||
player.allIn = true;
|
||||
player.lastAction = 'Олл-ин';
|
||||
}
|
||||
break;
|
||||
|
||||
case 'bet':
|
||||
if (this.currentBet > 0) {
|
||||
return { success: false, error: 'Используйте рейз' };
|
||||
}
|
||||
if (amount < this.bigBlind) {
|
||||
amount = this.bigBlind;
|
||||
}
|
||||
if (amount > player.chips) {
|
||||
amount = player.chips;
|
||||
}
|
||||
|
||||
player.chips -= amount;
|
||||
player.bet = amount;
|
||||
player.totalBet += amount;
|
||||
this.pot += amount;
|
||||
this.currentBet = amount;
|
||||
this.lastRaiseAmount = amount;
|
||||
this.minRaise = amount;
|
||||
result.amount = amount;
|
||||
player.lastAction = `Бет ${amount}`;
|
||||
|
||||
if (player.chips === 0) {
|
||||
player.allIn = true;
|
||||
player.lastAction = 'Олл-ин';
|
||||
}
|
||||
break;
|
||||
|
||||
case 'raise':
|
||||
const toCall = this.currentBet - player.bet;
|
||||
const minRaiseTotal = this.currentBet + this.lastRaiseAmount;
|
||||
|
||||
if (amount < minRaiseTotal && amount < player.chips + player.bet) {
|
||||
amount = minRaiseTotal;
|
||||
}
|
||||
|
||||
const raiseTotal = Math.min(amount, player.chips + player.bet);
|
||||
const raiseAmount = raiseTotal - player.bet;
|
||||
|
||||
player.chips -= raiseAmount;
|
||||
this.pot += raiseAmount;
|
||||
this.lastRaiseAmount = raiseTotal - this.currentBet;
|
||||
this.currentBet = raiseTotal;
|
||||
player.bet = raiseTotal;
|
||||
player.totalBet += raiseAmount;
|
||||
result.amount = raiseTotal;
|
||||
player.lastAction = `Рейз до ${raiseTotal}`;
|
||||
|
||||
if (player.chips === 0) {
|
||||
player.allIn = true;
|
||||
player.lastAction = 'Олл-ин';
|
||||
}
|
||||
break;
|
||||
|
||||
case 'allin':
|
||||
const allInAmount = player.chips;
|
||||
this.pot += allInAmount;
|
||||
player.bet += allInAmount;
|
||||
player.totalBet += allInAmount;
|
||||
result.amount = player.bet;
|
||||
|
||||
if (player.bet > this.currentBet) {
|
||||
this.lastRaiseAmount = player.bet - this.currentBet;
|
||||
this.currentBet = player.bet;
|
||||
}
|
||||
|
||||
player.chips = 0;
|
||||
player.allIn = true;
|
||||
player.lastAction = `Олл-ин ${player.bet}`;
|
||||
break;
|
||||
|
||||
default:
|
||||
return { success: false, error: 'Неизвестное действие' };
|
||||
}
|
||||
|
||||
// Уведомляем о действии
|
||||
this.onAction(player, action, result.amount);
|
||||
|
||||
// Проверка завершения раунда ставок
|
||||
if (this.isBettingRoundComplete()) {
|
||||
this.nextPhase();
|
||||
} else {
|
||||
this.moveToNextPlayer();
|
||||
this.onUpdate();
|
||||
this.checkAITurn();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Перейти к следующему игроку
|
||||
*/
|
||||
moveToNextPlayer() {
|
||||
const nextIndex = this.getNextActivePlayerIndex(this.currentPlayerIndex);
|
||||
if (nextIndex !== -1) {
|
||||
this.currentPlayerIndex = nextIndex;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Проверить, ход ли ИИ
|
||||
*/
|
||||
checkAITurn() {
|
||||
if (!this.isGameStarted) return;
|
||||
|
||||
const currentPlayer = this.getCurrentPlayer();
|
||||
if (currentPlayer && currentPlayer.isAI) {
|
||||
// Задержка для реалистичности
|
||||
setTimeout(() => {
|
||||
this.makeAIMove(currentPlayer);
|
||||
}, 1000 + Math.random() * 1500);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ход ИИ
|
||||
*/
|
||||
makeAIMove(player) {
|
||||
if (!this.isGameStarted || player.folded || player.allIn) return;
|
||||
|
||||
const decision = pokerAI.makeDecision(player, this);
|
||||
this.processAction(player.id, decision.action, decision.amount);
|
||||
}
|
||||
|
||||
/**
|
||||
* Проверить завершение раунда ставок
|
||||
*/
|
||||
isBettingRoundComplete() {
|
||||
const activePlayers = this.getActivePlayers().filter(p => !p.allIn);
|
||||
|
||||
// Все фолднули кроме одного
|
||||
if (this.getActivePlayers().length === 1) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Все активные (не all-in) игроки уравняли ставку
|
||||
if (activePlayers.length === 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Все поставили одинаково и сделали действие
|
||||
const allEqual = activePlayers.every(p => p.bet === this.currentBet);
|
||||
const allActed = activePlayers.every(p => p.lastAction !== null &&
|
||||
!p.lastAction.includes('SB') && !p.lastAction.includes('BB'));
|
||||
|
||||
return allEqual && allActed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Переход к следующей фазе
|
||||
*/
|
||||
nextPhase() {
|
||||
// Сброс ставок для новой улицы
|
||||
for (const player of this.players) {
|
||||
player.bet = 0;
|
||||
if (!player.folded && !player.allIn) {
|
||||
player.lastAction = null;
|
||||
}
|
||||
}
|
||||
this.currentBet = 0;
|
||||
|
||||
const activePlayers = this.getActivePlayers();
|
||||
|
||||
// Один игрок остался - он победитель
|
||||
if (activePlayers.length === 1) {
|
||||
this.endHand([activePlayers[0]]);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this.gamePhase) {
|
||||
case 'preflop':
|
||||
this.gamePhase = 'flop';
|
||||
this.communityCards = this.deck.deal(3);
|
||||
break;
|
||||
case 'flop':
|
||||
this.gamePhase = 'turn';
|
||||
this.communityCards.push(...this.deck.deal(1));
|
||||
break;
|
||||
case 'turn':
|
||||
this.gamePhase = 'river';
|
||||
this.communityCards.push(...this.deck.deal(1));
|
||||
break;
|
||||
case 'river':
|
||||
this.gamePhase = 'showdown';
|
||||
this.determineWinner();
|
||||
return;
|
||||
}
|
||||
|
||||
// Установка первого игрока для новой улицы
|
||||
this.setFirstPlayer();
|
||||
|
||||
this.onUpdate();
|
||||
|
||||
// Если все в all-in или только один активный, автоматически переходим
|
||||
const nonAllInPlayers = this.getActivePlayers().filter(p => !p.allIn);
|
||||
if (nonAllInPlayers.length <= 1) {
|
||||
setTimeout(() => this.nextPhase(), 1500);
|
||||
} else {
|
||||
this.checkAITurn();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Определить победителя
|
||||
*/
|
||||
determineWinner() {
|
||||
const activePlayers = this.getActivePlayers();
|
||||
|
||||
if (activePlayers.length === 1) {
|
||||
this.endHand([activePlayers[0]]);
|
||||
return;
|
||||
}
|
||||
|
||||
// Оценка рук
|
||||
const playerHands = activePlayers.map(player => ({
|
||||
player,
|
||||
handResult: evaluateHand([...player.hand, ...this.communityCards])
|
||||
}));
|
||||
|
||||
// Сортировка по силе руки
|
||||
playerHands.sort((a, b) => {
|
||||
if (b.handResult.rank !== a.handResult.rank) {
|
||||
return b.handResult.rank - a.handResult.rank;
|
||||
}
|
||||
for (let i = 0; i < a.handResult.kickers.length; i++) {
|
||||
if (b.handResult.kickers[i] !== a.handResult.kickers[i]) {
|
||||
return b.handResult.kickers[i] - a.handResult.kickers[i];
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
|
||||
// Находим победителей (может быть сплит)
|
||||
const winners = [playerHands[0]];
|
||||
for (let i = 1; i < playerHands.length; i++) {
|
||||
const cmp = this.compareHands(playerHands[0].handResult, playerHands[i].handResult);
|
||||
if (cmp === 0) {
|
||||
winners.push(playerHands[i]);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this.endHand(
|
||||
winners.map(w => w.player),
|
||||
playerHands.map(ph => ({ player: ph.player, hand: ph.handResult }))
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Сравнение двух рук
|
||||
*/
|
||||
compareHands(h1, h2) {
|
||||
if (h1.rank !== h2.rank) return h2.rank - h1.rank;
|
||||
for (let i = 0; i < h1.kickers.length; i++) {
|
||||
if (h1.kickers[i] !== h2.kickers[i]) {
|
||||
return h2.kickers[i] - h1.kickers[i];
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Завершить раздачу
|
||||
*/
|
||||
endHand(winners, allHands = null) {
|
||||
const winAmount = Math.floor(this.pot / winners.length);
|
||||
|
||||
for (const winner of winners) {
|
||||
winner.chips += winAmount;
|
||||
}
|
||||
|
||||
// Остаток при нечётном сплите
|
||||
const remainder = this.pot % winners.length;
|
||||
if (remainder > 0) {
|
||||
winners[0].chips += remainder;
|
||||
}
|
||||
|
||||
this.gamePhase = 'showdown';
|
||||
this.isGameStarted = false;
|
||||
|
||||
const result = {
|
||||
winners: winners.map(w => ({
|
||||
id: w.id,
|
||||
name: w.name,
|
||||
amount: winAmount,
|
||||
hand: allHands ? allHands.find(h => h.player.id === w.id)?.hand : null
|
||||
})),
|
||||
pot: this.pot,
|
||||
hands: allHands
|
||||
};
|
||||
|
||||
this.onHandEnd(result);
|
||||
this.onUpdate();
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// ОЦЕНКА РУК
|
||||
// =============================================================================
|
||||
|
||||
/**
|
||||
* Оценить покерную руку из 7 карт
|
||||
*/
|
||||
function evaluateHand(cards) {
|
||||
const allCombinations = getCombinations(cards, 5);
|
||||
let bestHand = null;
|
||||
|
||||
for (const combo of allCombinations) {
|
||||
const hand = evaluateFiveCards(combo);
|
||||
if (!bestHand || compareHandResults(hand, bestHand) > 0) {
|
||||
bestHand = hand;
|
||||
}
|
||||
}
|
||||
|
||||
return bestHand;
|
||||
}
|
||||
|
||||
/**
|
||||
* Получить все комбинации из n элементов
|
||||
*/
|
||||
function getCombinations(arr, n) {
|
||||
if (n === 0) return [[]];
|
||||
if (arr.length === 0) return [];
|
||||
|
||||
const [first, ...rest] = arr;
|
||||
const withFirst = getCombinations(rest, n - 1).map(c => [first, ...c]);
|
||||
const withoutFirst = getCombinations(rest, n);
|
||||
|
||||
return [...withFirst, ...withoutFirst];
|
||||
}
|
||||
|
||||
/**
|
||||
* Оценить 5 карт
|
||||
*/
|
||||
function evaluateFiveCards(cards) {
|
||||
const sortedCards = [...cards].sort((a, b) => b.value - a.value);
|
||||
const values = sortedCards.map(c => c.value);
|
||||
const suits = sortedCards.map(c => c.suit);
|
||||
|
||||
const isFlush = suits.every(s => s === suits[0]);
|
||||
const isStraight = checkStraight(values);
|
||||
const isWheel = values.join(',') === '14,5,4,3,2'; // A-2-3-4-5
|
||||
|
||||
const valueCounts = {};
|
||||
for (const v of values) {
|
||||
valueCounts[v] = (valueCounts[v] || 0) + 1;
|
||||
}
|
||||
|
||||
const counts = Object.values(valueCounts).sort((a, b) => b - a);
|
||||
const uniqueValues = Object.keys(valueCounts)
|
||||
.map(Number)
|
||||
.sort((a, b) => {
|
||||
if (valueCounts[b] !== valueCounts[a]) {
|
||||
return valueCounts[b] - valueCounts[a];
|
||||
}
|
||||
return b - a;
|
||||
});
|
||||
|
||||
// Рояль-флеш
|
||||
if (isFlush && isStraight && values[0] === 14) {
|
||||
return { rank: 10, name: 'Роял-флеш', kickers: values };
|
||||
}
|
||||
|
||||
// Стрит-флеш
|
||||
if (isFlush && (isStraight || isWheel)) {
|
||||
return { rank: 9, name: 'Стрит-флеш', kickers: isWheel ? [5, 4, 3, 2, 1] : values };
|
||||
}
|
||||
|
||||
// Каре
|
||||
if (counts[0] === 4) {
|
||||
return { rank: 8, name: 'Каре', kickers: uniqueValues };
|
||||
}
|
||||
|
||||
// Фулл-хаус
|
||||
if (counts[0] === 3 && counts[1] === 2) {
|
||||
return { rank: 7, name: 'Фулл-хаус', kickers: uniqueValues };
|
||||
}
|
||||
|
||||
// Флеш
|
||||
if (isFlush) {
|
||||
return { rank: 6, name: 'Флеш', kickers: values };
|
||||
}
|
||||
|
||||
// Стрит
|
||||
if (isStraight || isWheel) {
|
||||
return { rank: 5, name: 'Стрит', kickers: isWheel ? [5, 4, 3, 2, 1] : values };
|
||||
}
|
||||
|
||||
// Сет
|
||||
if (counts[0] === 3) {
|
||||
return { rank: 4, name: 'Сет', kickers: uniqueValues };
|
||||
}
|
||||
|
||||
// Две пары
|
||||
if (counts[0] === 2 && counts[1] === 2) {
|
||||
return { rank: 3, name: 'Две пары', kickers: uniqueValues };
|
||||
}
|
||||
|
||||
// Пара
|
||||
if (counts[0] === 2) {
|
||||
return { rank: 2, name: 'Пара', kickers: uniqueValues };
|
||||
}
|
||||
|
||||
// Старшая карта
|
||||
return { rank: 1, name: 'Старшая карта', kickers: values };
|
||||
}
|
||||
|
||||
/**
|
||||
* Проверка на стрит
|
||||
*/
|
||||
function checkStraight(values) {
|
||||
for (let i = 0; i < values.length - 1; i++) {
|
||||
if (values[i] - values[i + 1] !== 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сравнение результатов рук
|
||||
*/
|
||||
function compareHandResults(h1, h2) {
|
||||
if (h1.rank !== h2.rank) return h1.rank - h2.rank;
|
||||
for (let i = 0; i < h1.kickers.length; i++) {
|
||||
if (h1.kickers[i] !== h2.kickers[i]) {
|
||||
return h1.kickers[i] - h2.kickers[i];
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Получить силу руки для отображения
|
||||
*/
|
||||
function getHandStrength(cards, communityCards) {
|
||||
if (cards.length < 2) return null;
|
||||
|
||||
const allCards = [...cards];
|
||||
if (communityCards && communityCards.length > 0) {
|
||||
allCards.push(...communityCards);
|
||||
}
|
||||
|
||||
if (allCards.length < 5) {
|
||||
// Только карманные карты - оцениваем префлоп силу
|
||||
return getPreflopHandName(cards);
|
||||
}
|
||||
|
||||
const hand = evaluateHand(allCards);
|
||||
return hand.name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Получить название префлоп руки
|
||||
*/
|
||||
function getPreflopHandName(cards) {
|
||||
if (cards.length !== 2) return '';
|
||||
|
||||
const [c1, c2] = cards;
|
||||
const highCard = c1.value > c2.value ? c1 : c2;
|
||||
const lowCard = c1.value > c2.value ? c2 : c1;
|
||||
const suited = c1.suit === c2.suit;
|
||||
|
||||
let name = '';
|
||||
|
||||
if (c1.value === c2.value) {
|
||||
name = `Пара ${c1.rank}`;
|
||||
} else {
|
||||
name = `${highCard.rank}${lowCard.rank}${suited ? 's' : 'o'}`;
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
// Экспорт для использования в других модулях
|
||||
if (typeof module !== 'undefined' && module.exports) {
|
||||
module.exports = { Card, Deck, Player, PokerGame, evaluateHand, getHandStrength };
|
||||
}
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="ru">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>🃏 Texas Hold'em Poker</title>
|
||||
<link rel="stylesheet" href="styles.css">
|
||||
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@300;400;500;600;700&display=swap" rel="stylesheet">
|
||||
</head>
|
||||
<body>
|
||||
<!-- Главное меню -->
|
||||
<div id="main-menu" class="screen active">
|
||||
<div class="glass-container menu-container">
|
||||
<div class="logo">
|
||||
<span class="logo-icon">🃏</span>
|
||||
<h1>Texas Hold'em</h1>
|
||||
<p class="subtitle">No-Limit Poker</p>
|
||||
</div>
|
||||
|
||||
<div class="menu-buttons">
|
||||
<button class="btn btn-primary btn-large" onclick="showScreen('single-player-menu')">
|
||||
<span class="btn-icon">🤖</span>
|
||||
Одиночная игра
|
||||
</button>
|
||||
<button class="btn btn-secondary btn-large" onclick="showScreen('multiplayer-menu')">
|
||||
<span class="btn-icon">👥</span>
|
||||
Мультиплеер
|
||||
</button>
|
||||
<button class="btn btn-outline btn-large" onclick="showScreen('leaderboard-screen')">
|
||||
<span class="btn-icon">🏆</span>
|
||||
Таблица лидеров
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="settings-row">
|
||||
<button class="btn btn-icon-only" onclick="toggleSound()" id="sound-toggle">
|
||||
🔊
|
||||
</button>
|
||||
<button class="btn btn-icon-only" onclick="showScreen('settings-screen')">
|
||||
⚙️
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Меню одиночной игры -->
|
||||
<div id="single-player-menu" class="screen">
|
||||
<div class="glass-container menu-container">
|
||||
<button class="btn-back" onclick="showScreen('main-menu')">← Назад</button>
|
||||
<h2>Одиночная игра</h2>
|
||||
|
||||
<div class="form-group">
|
||||
<label>Ваше имя</label>
|
||||
<input type="text" id="sp-player-name" class="input" placeholder="Введите имя" value="Игрок">
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>Количество ботов</label>
|
||||
<div class="btn-group">
|
||||
<button class="btn btn-option active" data-value="1" onclick="selectOption(this, 'bot-count')">1</button>
|
||||
<button class="btn btn-option" data-value="2" onclick="selectOption(this, 'bot-count')">2</button>
|
||||
<button class="btn btn-option" data-value="3" onclick="selectOption(this, 'bot-count')">3</button>
|
||||
<button class="btn btn-option" data-value="4" onclick="selectOption(this, 'bot-count')">4</button>
|
||||
<button class="btn btn-option" data-value="5" onclick="selectOption(this, 'bot-count')">5</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>Сложность ИИ</label>
|
||||
<div class="btn-group difficulty-group">
|
||||
<button class="btn btn-option active" data-value="1" onclick="selectOption(this, 'ai-difficulty')">
|
||||
<span class="diff-icon">🎲</span>
|
||||
<span class="diff-name">Новичок</span>
|
||||
</button>
|
||||
<button class="btn btn-option" data-value="2" onclick="selectOption(this, 'ai-difficulty')">
|
||||
<span class="diff-icon">🎯</span>
|
||||
<span class="diff-name">Опытный</span>
|
||||
</button>
|
||||
<button class="btn btn-option" data-value="3" onclick="selectOption(this, 'ai-difficulty')">
|
||||
<span class="diff-icon">🧠</span>
|
||||
<span class="diff-name">Эксперт</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>Начальный стек</label>
|
||||
<div class="btn-group">
|
||||
<button class="btn btn-option" data-value="500" onclick="selectOption(this, 'starting-stack')">500</button>
|
||||
<button class="btn btn-option active" data-value="1000" onclick="selectOption(this, 'starting-stack')">1000</button>
|
||||
<button class="btn btn-option" data-value="2000" onclick="selectOption(this, 'starting-stack')">2000</button>
|
||||
<button class="btn btn-option" data-value="5000" onclick="selectOption(this, 'starting-stack')">5000</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button class="btn btn-primary btn-large" onclick="startSinglePlayer()">
|
||||
Начать игру
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Меню мультиплеера -->
|
||||
<div id="multiplayer-menu" class="screen">
|
||||
<div class="glass-container menu-container">
|
||||
<button class="btn-back" onclick="showScreen('main-menu')">← Назад</button>
|
||||
<h2>Мультиплеер</h2>
|
||||
|
||||
<div class="form-group">
|
||||
<label>Ваше имя</label>
|
||||
<input type="text" id="mp-player-name" class="input" placeholder="Введите имя" value="Игрок">
|
||||
</div>
|
||||
|
||||
<div class="tabs">
|
||||
<button class="tab active" onclick="switchTab('join-tab')">Присоединиться</button>
|
||||
<button class="tab" onclick="switchTab('create-tab')">Создать комнату</button>
|
||||
</div>
|
||||
|
||||
<div id="join-tab" class="tab-content active">
|
||||
<div class="room-list" id="room-list">
|
||||
<div class="room-list-loading">Подключение к серверу...</div>
|
||||
</div>
|
||||
<button class="btn btn-outline" onclick="refreshRooms()">🔄 Обновить</button>
|
||||
</div>
|
||||
|
||||
<div id="create-tab" class="tab-content">
|
||||
<div class="form-group">
|
||||
<label>Название комнаты</label>
|
||||
<input type="text" id="room-name" class="input" placeholder="Моя комната">
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>Блайнды</label>
|
||||
<div class="btn-group">
|
||||
<button class="btn btn-option active" data-value="5/10" onclick="selectOption(this, 'blinds')">5/10</button>
|
||||
<button class="btn btn-option" data-value="10/20" onclick="selectOption(this, 'blinds')">10/20</button>
|
||||
<button class="btn btn-option" data-value="25/50" onclick="selectOption(this, 'blinds')">25/50</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>Макс. игроков</label>
|
||||
<div class="btn-group">
|
||||
<button class="btn btn-option" data-value="2" onclick="selectOption(this, 'max-players')">2</button>
|
||||
<button class="btn btn-option" data-value="4" onclick="selectOption(this, 'max-players')">4</button>
|
||||
<button class="btn btn-option active" data-value="6" onclick="selectOption(this, 'max-players')">6</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button class="btn btn-primary btn-large" onclick="createRoom()">
|
||||
Создать комнату
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Лобби комнаты -->
|
||||
<div id="room-lobby" class="screen">
|
||||
<div class="glass-container lobby-container">
|
||||
<button class="btn-back" onclick="leaveRoom()">← Выйти</button>
|
||||
<h2 id="lobby-room-name">Комната</h2>
|
||||
|
||||
<div class="lobby-players" id="lobby-players">
|
||||
<!-- Игроки будут добавлены динамически -->
|
||||
</div>
|
||||
|
||||
<div class="lobby-info">
|
||||
<span>Блайнды: <strong id="lobby-blinds">5/10</strong></span>
|
||||
<span>Игроки: <strong id="lobby-player-count">1/6</strong></span>
|
||||
</div>
|
||||
|
||||
<button class="btn btn-primary btn-large" id="start-game-btn" onclick="startMultiplayerGame()">
|
||||
Начать игру
|
||||
</button>
|
||||
|
||||
<div class="lobby-chat">
|
||||
<div class="chat-messages" id="lobby-chat-messages"></div>
|
||||
<div class="chat-input-row">
|
||||
<input type="text" id="lobby-chat-input" class="input" placeholder="Сообщение..." onkeypress="handleLobbyChatKey(event)">
|
||||
<button class="btn btn-primary" onclick="sendLobbyChat()">→</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Игровой экран -->
|
||||
<div id="game-screen" class="screen">
|
||||
<div class="game-container">
|
||||
<!-- Информация о столе -->
|
||||
<div class="table-info">
|
||||
<div class="pot-display glass-card">
|
||||
<span class="pot-label">Банк</span>
|
||||
<span class="pot-amount" id="pot-amount">0</span>
|
||||
</div>
|
||||
<div class="phase-display glass-card" id="game-phase">
|
||||
Ожидание
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Покерный стол -->
|
||||
<div class="poker-table">
|
||||
<div class="table-felt">
|
||||
<!-- Общие карты -->
|
||||
<div class="community-cards" id="community-cards">
|
||||
<!-- Карты будут добавлены динамически -->
|
||||
</div>
|
||||
|
||||
<!-- Позиции игроков -->
|
||||
<div class="player-positions" id="player-positions">
|
||||
<!-- Игроки будут добавлены динамически -->
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Карты игрока -->
|
||||
<div class="player-hand-container glass-card">
|
||||
<div class="player-cards" id="player-cards">
|
||||
<div class="card card-back"></div>
|
||||
<div class="card card-back"></div>
|
||||
</div>
|
||||
<div class="hand-strength" id="hand-strength"></div>
|
||||
</div>
|
||||
|
||||
<!-- Панель действий -->
|
||||
<div class="action-panel glass-card" id="action-panel">
|
||||
<div class="action-buttons">
|
||||
<button class="btn btn-fold" onclick="playerAction('fold')">
|
||||
Фолд
|
||||
</button>
|
||||
<button class="btn btn-check" onclick="playerAction('check')" id="btn-check">
|
||||
Чек
|
||||
</button>
|
||||
<button class="btn btn-call" onclick="playerAction('call')" id="btn-call">
|
||||
Колл <span id="call-amount"></span>
|
||||
</button>
|
||||
<button class="btn btn-bet" onclick="showBetSlider()" id="btn-bet">
|
||||
Бет
|
||||
</button>
|
||||
<button class="btn btn-raise" onclick="showBetSlider()" id="btn-raise">
|
||||
Рейз
|
||||
</button>
|
||||
<button class="btn btn-allin" onclick="playerAction('allin')">
|
||||
All-In
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="bet-slider-container" id="bet-slider-container" style="display: none;">
|
||||
<input type="range" id="bet-slider" class="bet-slider" min="0" max="1000" value="0" oninput="updateBetValue()">
|
||||
<div class="bet-value-display">
|
||||
<input type="number" id="bet-value" class="bet-input" value="0" onchange="updateSliderFromInput()">
|
||||
</div>
|
||||
<div class="bet-presets">
|
||||
<button class="btn btn-small" onclick="setBetPreset(0.5)">½ Пот</button>
|
||||
<button class="btn btn-small" onclick="setBetPreset(0.75)">¾ Пот</button>
|
||||
<button class="btn btn-small" onclick="setBetPreset(1)">Пот</button>
|
||||
</div>
|
||||
<div class="bet-confirm">
|
||||
<button class="btn btn-secondary" onclick="hideBetSlider()">Отмена</button>
|
||||
<button class="btn btn-primary" onclick="confirmBet()">Подтвердить</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Чат в игре -->
|
||||
<div class="game-chat glass-card" id="game-chat">
|
||||
<div class="chat-header" onclick="toggleChat()">
|
||||
💬 Чат
|
||||
<span class="chat-toggle">▼</span>
|
||||
</div>
|
||||
<div class="chat-body">
|
||||
<div class="chat-messages" id="game-chat-messages"></div>
|
||||
<div class="chat-input-row">
|
||||
<input type="text" id="game-chat-input" class="input" placeholder="Сообщение..." onkeypress="handleGameChatKey(event)">
|
||||
<button class="btn btn-primary" onclick="sendGameChat()">→</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Кнопки управления -->
|
||||
<div class="game-controls">
|
||||
<button class="btn btn-icon-only" onclick="toggleSound()">🔊</button>
|
||||
<button class="btn btn-icon-only" onclick="leaveGame()">🚪</button>
|
||||
</div>
|
||||
|
||||
<!-- Кнопка новой раздачи (для одиночной игры) -->
|
||||
<button class="btn btn-primary btn-large new-hand-btn" id="new-hand-btn" style="display: none;" onclick="startNewHand()">
|
||||
Новая раздача
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Таблица лидеров -->
|
||||
<div id="leaderboard-screen" class="screen">
|
||||
<div class="glass-container menu-container">
|
||||
<button class="btn-back" onclick="showScreen('main-menu')">← Назад</button>
|
||||
<h2>🏆 Таблица лидеров</h2>
|
||||
|
||||
<div class="leaderboard-tabs">
|
||||
<button class="tab active" onclick="switchLeaderboardTab('local')">Локальные</button>
|
||||
<button class="tab" onclick="switchLeaderboardTab('global')">Глобальные</button>
|
||||
</div>
|
||||
|
||||
<div class="leaderboard-list" id="leaderboard-list">
|
||||
<!-- Записи будут добавлены динамически -->
|
||||
</div>
|
||||
|
||||
<button class="btn btn-outline" onclick="clearLeaderboard()">Очистить записи</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Настройки -->
|
||||
<div id="settings-screen" class="screen">
|
||||
<div class="glass-container menu-container">
|
||||
<button class="btn-back" onclick="showScreen('main-menu')">← Назад</button>
|
||||
<h2>⚙️ Настройки</h2>
|
||||
|
||||
<div class="settings-list">
|
||||
<div class="setting-item">
|
||||
<span>Звуковые эффекты</span>
|
||||
<label class="switch">
|
||||
<input type="checkbox" id="setting-sound" checked onchange="updateSettings()">
|
||||
<span class="slider"></span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="setting-item">
|
||||
<span>Анимации</span>
|
||||
<label class="switch">
|
||||
<input type="checkbox" id="setting-animations" checked onchange="updateSettings()">
|
||||
<span class="slider"></span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="setting-item">
|
||||
<span>Показывать силу руки</span>
|
||||
<label class="switch">
|
||||
<input type="checkbox" id="setting-hand-strength" checked onchange="updateSettings()">
|
||||
<span class="slider"></span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="setting-item">
|
||||
<span>Автофолд при отключении</span>
|
||||
<label class="switch">
|
||||
<input type="checkbox" id="setting-autofold" checked onchange="updateSettings()">
|
||||
<span class="slider"></span>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>Сервер WebSocket</label>
|
||||
<input type="text" id="server-url" class="input" value="ws://localhost:3000" onchange="updateSettings()">
|
||||
</div>
|
||||
|
||||
<h3 style="margin-top: 24px; margin-bottom: 16px;">🤖 Настройки LLM чата</h3>
|
||||
|
||||
<div class="settings-list">
|
||||
<div class="setting-item">
|
||||
<span>Включить LLM чат</span>
|
||||
<label class="switch">
|
||||
<input type="checkbox" id="setting-llm-enabled" onchange="updateSettings()">
|
||||
<span class="slider"></span>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>LLM провайдер</label>
|
||||
<input type="hidden" id="llm-provider" value="ollama">
|
||||
<div class="btn-group">
|
||||
<button class="btn btn-option active" data-value="ollama" onclick="selectLLMProvider(this)">Ollama</button>
|
||||
<button class="btn btn-option" data-value="lmstudio" onclick="selectLLMProvider(this)">LM Studio</button>
|
||||
<button class="btn btn-option" data-value="openai" onclick="selectLLMProvider(this)">OpenAI</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label id="llm-api-url-label">URL API</label>
|
||||
<input type="text" id="llm-api-url" class="input" value="http://localhost:11434" onchange="updateSettings()" placeholder="http://localhost:11434">
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>Модель</label>
|
||||
<input type="text" id="llm-model" class="input" value="llama3.2" onchange="updateSettings()" placeholder="llama3.2, mistral, etc.">
|
||||
</div>
|
||||
|
||||
<div class="form-group" id="llm-api-key-group" style="display: none;">
|
||||
<label>API Key (для OpenAI)</label>
|
||||
<input type="password" id="llm-api-key" class="input" onchange="updateSettings()" placeholder="sk-...">
|
||||
</div>
|
||||
|
||||
<button class="btn btn-secondary" id="test-llm-btn" onclick="testLLMConnection()">🔗 Проверить подключение</button>
|
||||
|
||||
<div style="margin-top: 16px;"></div>
|
||||
<button class="btn btn-outline" onclick="resetSettings()">Сбросить настройки</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Результаты раздачи -->
|
||||
<div id="hand-result-modal" class="modal">
|
||||
<div class="modal-content glass-container">
|
||||
<h3 id="result-title">Результат</h3>
|
||||
<div class="result-details" id="result-details"></div>
|
||||
<button class="btn btn-primary" onclick="closeResultModal()">Продолжить</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Уведомления -->
|
||||
<div class="notifications" id="notifications"></div>
|
||||
|
||||
<script src="game.js"></script>
|
||||
<script src="ai.js"></script>
|
||||
<script src="main.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
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Reference in New Issue